I meant to update his yesterday! Whoops. Lets continue the ramble:
Not much has really gone on. I’ve delved a little further into my research for this assignment however, I am reluctant to do anything to indepth as I need to confirm whether or not this is within the brief. NOW, to update:
- Acquired MAX MSP (I’ve opted for a month free first and then I’ll purchase a year’s sub)
- Got me a book from the Library! Steve Goodman’s Sonic Warfare, Sound, Affect and the Ecology of Fear.
- Found a few videos on echolocation and patches created for it in MAX
- Researched a few indie developer game engines.
I picked up this book after seeing it on my course reading list. I find the way sound affects us. The way tension is created, how certain moods are conveyed and the affect extreme frequencies/volumes has on the body/mind. If I am able to go down the game route and I do create something with a horror aspect, sound will be playing a BIG role in the game. The…Psychology of sound? Will play a large role. UN-NERVE!
Links to things:
UNITY Engine: http://unity3d.com/unity/workflow
UNREAL 3 Dev Kit http://www.unrealengine.com/en/udk/
BLENDER (A simpler? Engine): http://www.blender.org/education-help/tutorials/animation/ (Here’s blender being used with MAX MSP!) http://www.youtube.com/watch?v=LiASl-vK0z4 – Audio Input from MAX being used to control the Blender Engine. Could this be a starting point for me?
…Hell, there’s even a big ol’ list of Indie Engines, kits and the such here: http://www.indiedb.com/engines
Aaand finally, here: http://cycling74.com/project/echolocation-dynamic-aural-fragmentation/ . An interesting read!
Will update this section more.